Prince of Persia: The Forgotten Sands Verdict/Review
Prince of Persia: The Forgotten Sands
Pros:
- More Prince of Persia kind of platform gaming.
- Beautiful levels, design and graphics.
- Great presentation - slick and smooth.
- A good stand-alone game outside of the Sands of Time series.
- Interesting extra elements to the platform puzzles.
Cons:
- A few bugs made it so you couldn't progress. A reload fixed it.
- Constant reuse of the same 3 monsters and 3 bosses.
- Dodgy and annoying camera.
- Occassionally a jump sends you anywhere but where you wanted to go.
- Weak story but is in the same spirit as the other Prince of Persia games.
- Ubisoft DRM
Buy Prince of Persia: The Forgotten Sands (Amazon.com)
Buy Prince of Persia: The Forgotten Sands (PC DVD) (Amazon.co.uk)
Medal of Honor Multiplayer PC Beta Verdict/Preview
The Unrealistic Hopes of a Nerdgasm
Let me step right up there and say that I love both the Call of Duty series as well as the Battlefield franchise. I have played both to death and still enjoy a game every now and then, despite the lack of new content to both the latest installments (Yes, I know there will be more map packs to Modern Warfare 2 - but it's too little, too late). So when I heard about Medal of Honor, I immediatly had hoped for a spiritual successor to Call of Duty now that it had turned into somewhat of a media circus and a horribly overused teat of a cow, which have turned a weird shade of grey. Then when it was announced that the cool, suave dudes from Swedish DICE (Guys behind Battlefield) were behind the multiplayer, I immediately had some nerdgasms of joy. A mix of Battlefield and Call of Duty? This is like the freaking Holy Grail for me. While both games happened to have mostly been aimed for the console, sadly, they played relatively well on the PC.
Enter Anger
When they announced a beta at E3, starting right away, I just knew I had to conquer (read: own) this Jesus of FPS games. This Saviour of a time long gone. I had to have it. I found out that if I owned Bad Company 2 on Steam, I'd be able to get into the beta earlier by preordering it. It sounded so amazing, it couldn't be true! I did just that - and with a few hiccups from EA (Gun Club still isn't working? Really?!) - the beta started.
Offering 2 modes with 2 maps, 1 for each mode, the beta isn't exactly offering a lot of content to play around with - but I am going to assume that the core gameplay is what they have considered will be the in released version. Which is just dreadful. The game offers absolutely nothing new. The gunplay feels mediocre and boring at best. There is no recoil or spread, except with the sniper, lending the idea that the PC beta is just a 1:1 port from the consoles. There is really nothing to it. It can quickly become quite a clusterfuck, especially because grenades, grenade launchers and rocket launchers doesn't have any kind of splash damage. Spawns are weird in team deathmatch, but mostly follows that of later CoD games, where you'd suddenly spawn behind enemy lines with no one nearby.
Despite a run and gun kind of gameplay, the game offers not much else. It gives you a sort of "killstreak" called "team actions", which is either a UAV or a mortar strike. In the form of customizations, you have the choice between 3 "classes". Soldier, spec ops and sniper. Within these classes, you can change/unlock weapons, sights, magazine and barrel.
Yes. That is it. There is nothing else to the game. I've played it for about 2 hours and it is just so mind numbingly boring. No sense of progression, no "umph" from the gameplay. No awesome moves or episodes, where you just sit back and think "Wow.. that was intense". The gameplay seems very calculated as well, with you being able to endure a specific amount of shots anywhere on the body (except the head) before falling on your face in the respawn menu, which was just made to taunt you for dying. The only episode I found "fun" was when I saw a corpse fly over a wall. That was it.
The game have been compared to the awesome Insurgency mod for Half-Life 2. In which it fails. It fails against a mod.
Changes I hope to See
Obviously I'd love to see a change in the gameplay itself. It is just lackluster - there is nothing to it. Maybe it can satisfy the console, but I like to think that we are more sophisticated on the PC and require just a bit more for it to keep our attention. It needs to be PC-ified, just like Bad Company 2 was.
Minor issues:
- Animations look stiff and bland.
- Menus handle like they would on a console. It even boasts several console-only settings, such as D-Pad settings and adjusting your TV-screen.
- Chat system is broke. It just shows a bar, which you can't type into and won't disappear before you die. During that time, you can't move. All you can do is aim and shoot.
- Server browser kicks you back to login screen. They also decided to have forgotten everything they learnt with Bad Company 2.
- Spawning system: Either add more spawn points or think of something else.
- Hit boxes have issues.
Suggestions:
- Respawns are too rapid in TDM, especially for the size of the map. Add a respawn delay.
- Tune up the destruction possible in the game. You have an engine that is capable of so much, yet decide that a rocket shot or a grenade can't move concrete or bricks. Turning it up will change the game and how it's played totally, camping spots come and go, making the game more interesting and varied. Who wouldn't have wished for destructible environments in Modern Warfare 2?
- More and varied game modes.
- Take a look at BC2. The infantry gameplay in that game is a lot more fun than it is in MoH, which is strictly infantry based. Why is that?
I will keep playing the game - but it does not bode well for now, sadly.
Preorder Medal of Honor (Amazon.com)
Preorder Medal of Honor (PC DVD) (Amazon.co.uk)
Yet Another Adventure – Advice on Engine
YAA is still going strong in my head and I want it to become reality at some point. I am, however, having issues settling on an engine. At first I wanted it to be NWN 2, but I don't really like the way they did the HUD and certain things in that game. Then I thought about Dragon Age, but the gameplay in that is utterly disgusting, if simple. It would leave a lot of room for optimizing the story instead of making sure there are a variation depending on classes, alignment - but the gameplay.. it just makes me shudder.
So, any of you guys got a decent idea for a game/engine where I don't have to make a lot of content (i.e. models) and is fairly up to date?
This just in!
Moron trolls hits newly released game's forums with the intention of saying "This is not (fill in game), I demand a refund!". They should demand a refund for their fucking brain, because it is obviously not working.
Oh yes, really classy.
Module/Campaign got a new name: Yet Another Adventure
Oh, I totally rock at names. Anyway, I've started on it, the thing I've been scribbling about here and there for a couple of months now. The toolset is up and running. Several tutorials and guides in my Firefox' tabs and a forum if everything goes apeshit.
The good thing about doing this in NWN 2, is that you don't feel completely lost. You know it's a huge undertaking but you got an editor to handle at least the graphical part of it. It's what's underneath, I'm most scared about (scripting).
I got 1 NPC done-ish. At least on the outside. Currently struggling with a bit of an autoleveling system which has taken up most of the time.
http://nwn2forums.bioware.com/forums/viewtopic.html?topic=688215&forum=114
Look at that if anyone has any kind of knowledge on this shit.
Best Game Ever – Baldur’s Gate 2
Having just played 65 hours of Baldur's Gate 2 with Throne of Bhaal (According to xfire at least), which makes it like the 6th time I've completed the game - I have, again, realized that it is the best game ever created.
Nay sayers have not played it long enough and yay sayers will just agree with me. It's amazing how mods are still being developed to this game, further increasing the replayability of the game. This time around, I went with Ascension, Imoen's romance mod as well as the standard ones (Ease of Use etc).
It had been a few years since the last replay. Well, more like 5 years, back during the dark years of my life so it was an amazing, emotional visit back to the Forgotten Realms, with the loveable characters. Viconia, Minsc, Boo.
So I sit there, thinking. Bioware have repeatly stated they wish they had more time on both Baldur's Gate 2 as well as the expansion - so they should totally recreate it -- not to a new engine, but just repolished, renurtured, reloved and completely done so the Baldur's Gate saga is complete. I am sick and tired of waiting for a third one, that might never come or will not live up to the previous games.
Atari have stated that they will revisit the franschise but I doubt it will be done properly. The console games butchered it enough and the people who truly cared about it, are in very different companies, creating different kind of games. Their vision has also probably changed - with the emphasis on consoles. Tell me, would a D&D RPG game ever work on a console, at least if it has to be as deep as Baldur's Gate 1 and 2, Icewind Dale, Neverwinter Nights 1 and 2 etc.?
Oh well.
Baldur's Gate will always have the top shelf of my gamer list. 10/10. Game never gets boring, it never gets dull and it never ages. It's a timeless classic, one that everyone should know about.
Having said that, I really want to create a Neverwinter Nights 2 module. Yadda yadda, what happened to Robert. Robert is on hold, as I am stuck indefinetly trying to find a good way of writing something.
Rise of Flight – interesting
Red Orchestra – Heroes of Stalingrad unofficionally officially announced!
Apparently PC Gamer spilled the beans a bit too fast, annoucing Tripwire Interactives next game. Thankfully it will be another game in the Red Orchestra name, built on the Unreal Engine 3.0. I'm thinking all kinds of sweet things here because this thing will be just amazing.
Edit: A few more details, which is basically just assumption as of right now. They'll make use of Steam, like they've done with their other games and will still focus on the eastern front.
Edit2: More details have been falling out. It will feature a full-length German campaign, which will make it one of the first FPS games that actually feature such a thing. Red Orchestra has always been focusing on realism, which I bet will make for an amazing single player experience.
